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AANALOL

ANALOL / FIELD NOTES

Try a match-data example

Practice with four fictional matches, calculate interval CS/min and turn your own review into one next action. Free to use, with no login required.

The four matches and initial calculator values are fictional

The initial figures are not real player results. You can enter your own observations in the calculator and worksheet below. There are no Riot API requests, saved or transmitted inputs, or unlocking of restricted player search. These are standalone data-reading and review tools, not a demonstration of every feature in the full service.

01 / Change the sample

These four fictional matches assume the same role. Selecting only wins can make the figures look better: the sample changed, not the player's ability.

Matches4
Win rate75%
Aggregate KDA4.08
Mean CS/min6.40

KDA = (20 + 29) / max(1, 12) = 4.08

Selected fictional sample. Choose a match to inspect its details below.
MatchResultK / D / ATimeCS / min
Win8 / 3 / 730 min7.00
Loss4 / 7 / 525 min5.60
Win5 / 2 / 1135 min7.00
Win3 / 0 / 620 min6.00

Selected match: B

02 / Match B in detail

Fictional data, transparent calculation

Duration: 25 min · CS: 140 · Deaths: 7

CS/min = 140 / 25 = 5.60
KDA = (4 + 5) / 7 = 1.29

How would you choose which of the seven deaths to review?

03 / Find an interval to review

The initial values are fictional. Try cumulative CS from two points in the same match. Enter 10 minutes 30 seconds as 10.5 minutes.

CS/min within the interval3.60
CS/min from game start to end time6.80

(102 − 84) ÷ (15 − 10) = 3.60
102 ÷ 15 = 6.80

CS increased by 18 over these 5 minutes. The difference from the overall rate does not identify missed farm or grouping as its cause.

This calculates the values you enter; it does not retrieve or analyze a replay. Interpret the result with the time window, role and purpose of leaving lane in mind.

Read a worked review of this interval

04 / Choose one next action

Use this worksheet for the sample or your own match. Text stays only while this page is open and is not saved or sent. Reloading or leaving clears it; copy it if you want to keep it. Do not enter personal information or API keys.

Check execution separately from winning. A game with no opportunity to try the action is not a failure. A small record, such as three games, cannot establish that the action improves win rate.

Continue reading

LP history and match reviewCalculations and limitations in the live service